We fixed the guidance issues according to the new API internally, but for some reason the new API does not seem to work yet with these changes, old behavior is beeing seen instead, hence we had to undo all these changes again and delay the patch for it.
Known issues include and are spread among us and ED:
- INS guidance bug: all missiles track through mountains in DCS. Only it is not obvious on shorter missiles, it is on the aim54. This is a DCS guidance issue and ED side. The new API will hopefully address that, too.
- New guidance that is accurate to its original with the new API, but as explained above, not working yet. Both ED and us are working on it.
- ATM old guidance with a set range causes odd maneuvers, however in 9/10 cases these lead to wasted missiles, not overpowered missiles. Reports are relative and the complaints of missiles missing because of too much energy blead in the last moment high G pull, exceed the reports of missiles "being able to hit anything" by far, by really a lot one might say.
- The always active bug still exists and is most likely tied to the old API and guidance and will hopefully be addressed by ED in the new API. ATM it means it is always active off the rails.
- Desync in general is a MP issue in DCS that affects all missiles and again, longer ranged missiles make it more obvious than shorter ranged missiles. This is also something we cannot influence ourselves.
On a sidenote: how a missile fits in to Multiplayer or not, is none of our concerns. Our concern is to model it as realistically as possible. If you find a descrepancy between the white paper and what the missile does, pls show us with a tacview at least, so we can look into it.
And lastly, it is extremely easy to notch, guys. But then again, I fly with 15 years pvp experience and maybe it is less easy for pilots with less experience, that is entirely possible. However, the notion "it is impossible to notch" is simply wrong. Look at Airhunter's tacview, or talk to any pilot who successfully notched it a dozen times over. I can notch it as close as 10nm in, or defeat it otherwise, vectoring in the ground etc etc.. (link
https://youtu.be/mWMqyZ46c-s
It does not behave much differently guidance wise like an aim120, only speed and range are stretched differently. But if you can apply that to how you successfully dodge or notch or defeat an aim120, then you should have the same success with aim54s, just further out, farther away and so on. To expect to have the same chances doing exactly the same that you are doing against slammers, sets you up for failure of course.
And if you allow me for a personal note: it makes for some excellent Multiplayer, because it brings back real BVR again, and a challenge to fight it. Yes, I also enjoy flying against F14s, and besting them, and there are many who best them on a regular basis. I think many just want it easy (which is ok, not judging here at all), rather than take the challenge of going against an aircraft that is superior in one specific aspect. It is not necessarily superior in any of the other aspects, so you need to find a workaround for that particular challenge: it can engage you from far effectively. This actually makes MP more interesting to me, than if I fly against aircraft that are even with me, or easier, etc.. But each to his own, and mission creators can always influence the environment you fly in, so seek the environment you prefer. That said, imo you learn more from flying against difficult enemies than even enemies.